![]() ![]() ![]() You can barricade windows with boards and nails, push heavy objects against doors, and set bear traps around your base. Think of it as a supernatural assault on your hideout. To make it to the next morning, players must retreat to their hideout and prepare for whatever might come knocking at their door. While you’re free to explore and generally soak in the game’s creepy atmosphere during the day, your character doesn’t stand a chance once night falls. It’s during the nighttime hours that Darkwood shifts positions. Once the sun begins its daily descent what little light that punctured through the foliage creeps away, allowing a host of unsettling and malicious creatures to descend on your position. There’s plenty to see, like ramshackle buildings and overgrown ritual sites. During the daytime hours, you’re free to wander across the environment, either scouring locations for much-needed supplies or chasing after narrative breadcrumbs. This loose structure manifests in both Darkwood‘s day/night cycle as well as its randomized maps. After a dozen or so hours of stumbling through poisonous mushroom patches, defending myself from shapeless assailants, and dealing with wicked, deformed mutants, I still dig Darkwood‘s unique and insidious brand of horror more than any other part of the game. It stretches endlessly, leaving everything under its canopy shrouded in dim light, allowing horrible creatures and otherworldly terrors to fester and hunt just out of sight. From minute zero, it’s clear that there’s something deeply wrong with the forest that surrounds you. When I first started playing Darkwood, it was the game’s cast of macabre characters and its creepy, implicit storytelling that drew me in. It’s a winding, obtuse journey through shadows and sickness that manages to be both intriguing and vexing at once. The top-down horror game builds slowly and with purpose preying on our innate fear of the unknown and the crippling indecision of wondering who to trust. Darkwood‘s atmosphere is stifling and oppressive. ![]()
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